"The 5-Minute Civilization"
Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.
You play a rapidly aging hero that explores a procedurally generated world in search of fame and a mate to settle down with before you die. After your life ends, you continue on adventuring as your child. Depending upon your choices, your child will be either more fit to take on the world, or hobbled by your poor decisions.
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Beta begins Fall 2014, and estimated final release is early 2015. Your pre-order supports further improvements to the game.
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Limited Lifespan and Permadeath
Each move your hero makes = 1 year of their life. Each hero has a limited lifespan (50-125 years) that puts pressure on you to think carefully about how you spend the years you have left.
Generations, Mating, and Having Children
Before your hero passes away you must find a mate and have a child. You'll then navigate the world you left behind as that offspring. The right mate will pass on traits (special abilities) that make your child more powerful and prepared.
Heroes are judged by how famous they become in a single lifespan. Heroes grow and gain fame by completing quests and pursuing the strategic paths of Strength, Love, Exploration, Wealth, Fame, and Building & Technology.
Buildings provide long term benefits and influence the culture of neighboring towns. Towns morph in response to combinations of buildings nearby, causing the mates in the town to take on unique traits.