"The 5-Minute Civilization"
Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.
Each step your hero takes is 1 year of their life. Explore a procedurally generated world in search of fame and a mate before you die. After your life ends, you continue on as your child. Depending upon your choices, your child will either be more fit or hobbled by your poor decisions.
Beta v1.00 now available! Get the Beta today with any Pre-Order Below.
Estimated final release is Q1 of 2015. Your pre-order includes a Steam Key, Beta early access, and DRM-Free downloads for Windows, Mac, or Linux. Every pre-order supports further game improvements.
For purchasing difficulties, contact Humble support: email@example.com
Limited Lifespan and Permadeath
Each move your hero makes = 1 year of their life. Each hero has a limited lifespan (50-125 years) that puts pressure on you to think carefully about how you spend the years you have left.
Generations, Mating, and Having Children
Before your hero passes away you must find a mate and have a child. You'll then navigate the world you left behind as that offspring. The right mate will pass on traits (special abilities) that make your child more powerful and prepared.
Heroes are judged by how famous they become in a single lifespan. Heroes grow and gain fame by completing quests and pursuing the strategic paths of Strength, Love, Exploration, Wealth, Fame, and Building & Technology.
Buildings provide long term benefits and influence the culture of neighboring towns. Towns morph in response to combinations of buildings nearby, causing the mates in the town to take on unique traits.